Another game made it to the title screen: Super Mario 3D Land! As usual, achieving this was "just" a matter of fixing the right things. In this case, a corner case in DMAs wasn't implemented (transfer sizes not aligned to 4 bytes). Implementing this case and stubbing the MIC module was sufficient to get the title screen appear :)
I've also taken a day to improve the Android frontend UX. With the upcoming August alpha release, you'll finally be able to load games from any storage location rather than having to move your images to specific folders on your internal storage. Furthermore, Mikage will now properly display icons for games in CCI format.
This post was originally posted on 24 July 2019 for patrons, and released publicly on 16 December 2019.